1753 comments
bluecoconut · 9 days ago
Efficiency is now key.

~=$3400 per single task to meet human performance on this benchmark is a lot. Also it shows the bullets as "ARC-AGI-TUNED", which makes me think they did some undisclosed amount of fine-tuning (eg. via the API they showed off last week), so even more compute went into this task.

We can compare this roughly to a human doing ARC-AGI puzzles, where a human will take (high variance in my subjective experience) between 5 second and 5 minutes to solve the task. (So i'd argue a human is at 0.03USD - 1.67USD per puzzle at 20USD/hr, and they include in their document an average mechancal turker at $2 USD task in their document)

Going the other direction: I am interpreting this result as human level reasoning now costs (approximately) 41k/hr to 2.5M/hr with current compute.

Super exciting that OpenAI pushed the compute out this far so we could see he O-series scaling continue and intersect humans on ARC, now we get to work towards making this economical!

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croemer · 9 days ago

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modeless · 9 days ago
Congratulations to Francois Chollet on making the most interesting and challenging LLM benchmark so far.

A lot of people have criticized ARC as not being relevant or indicative of true reasoning, but I think it was exactly the right thing. The fact that scaled reasoning models are finally showing progress on ARC proves that what it measures really is relevant and important for reasoning.

It's obvious to everyone that these models can't perform as well as humans on everyday tasks despite blowout scores on the hardest tests we give to humans. Yet nobody could quantify exactly the ways the models were deficient. ARC is the best effort in that direction so far.

We don't need more "hard" benchmarks. What we need right now are "easy" benchmarks that these models nevertheless fail. I hope Francois has something good cooked up for ARC 2!

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obblekk · 9 days ago
Human performance is 85% [1]. o3 high gets 87.5%.

This means we have an algorithm to get to human level performance on this task.

If you think this task is an eval of general reasoning ability, we have an algorithm for that now.

There's a lot of work ahead to generalize o3 performance to all domains. I think this explains why many researchers feel AGI is within reach, now that we have an algorithm that works.

Congrats to both Francois Chollet for developing this compelling eval, and to the researchers who saturated it!

[1] https://x.com/SmokeAwayyy/status/1870171624403808366, https://arxiv.org/html/2409.01374v1

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nopinsight · 9 days ago
Let me go against some skeptics and explain why I think full o3 is pretty much AGI or at least embodies most essential aspects of AGI.

What has been lacking so far in frontier LLMs is the ability to reliably deal with the right level of abstraction for a given problem. Reasoning is useful but often comes out lacking if one cannot reason at the right level of abstraction. (Note that many humans can't either when they deal with unfamiliar domains, although that is not the case with these models.)

ARC has been challenging precisely because solving its problems often requires:

   1) using multiple different *kinds* of core knowledge [1], such as symmetry, counting, color, AND

   2) using the right level(s) of abstraction
Achieving human-level performance in the ARC benchmark, as well as top human performance in GPQA, Codeforces, AIME, and Frontier Math suggests the model can potentially solve any problem at the human level if it possesses essential knowledge about it. Yes, this includes out-of-distribution problems that most humans can solve.

It might not yet be able to generate highly novel theories, frameworks, or artifacts to the degree that Einstein, Grothendieck, or van Gogh could. But not many humans can either.

[1] https://www.harvardlds.org/wp-content/uploads/2017/01/Spelke...

ADDED:

Thanks to the link to Chollet's posts by lswainemoore below. I've analyzed some easy problems that o3 failed at. They involve spatial intelligence, including connection and movement. This skill is very hard to learn from textual and still image data.

I believe this sort of core knowledge is learnable through movement and interaction data in a simulated world and it will not present a very difficult barrier to cross. (OpenAI purchased a company behind a Minecraft clone a while ago. I've wondered if this is the purpose.)

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