94 comments
rpdillon · 6 days ago
I'm a huge fan of card games that can be played with a regular deck of cards, and I play Cuttle with my kids somewhat regularly. It's a fast-paced game, but you do have to get over the initial learning curve of the effects. I find just printing out a piece of paper with a quick reference on it helps.

As others have alluded to in the thread, teaching people the rules is a barrier. As I looked around for a professionally printed game, I found a game that was very much like Magic the Gathering, but also just a single box of cards called Mindbug.

https://mindbug.me/

Turns out it was designed by some folks that brought Richard Garfield in near the end of its design and he ended up having some say in the final product. I've played it a couple of times and each game is only played with a random subset of the cards, so the combinatorics create a lot of replay value.

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netbioserror · 6 days ago
For anyone who wants a more complex game proximate to this design, there's a small production called Reinforcements (https://reinforcementscg.myshopify.com/). Non-collectible, single box.

You play a hand of up to 5 cards each turn: Adding cards to (concealed) stacked ranks of defending troops, attacking an opponent's ranks, using a card's ability. The suits have different defensive properties when arranged in a rank, and combine in interesting ways; there are also "ultimate" powers players can grab from the center by forming their ranks with particular arrangements of suits, which act as turtle-busters.

Highly recommended, quite fun, probably plays best 1v1. Definitely a lot of small rules to absorb, so it's a more complex beast. But nowhere close to the complexity of Magic.

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the_jeremy · 6 days ago
Here are the notes I wrote for myself as a magic player, to translate it into purely MTG terms. (These probably aren't enough to explain on their own, but they'll probably help MTG players who want to get the gist.)

Your opponent has 21 life and you win when your creatures have at least that much power. You can’t attack.

Setup: dealer goes second and starts with 6 cards, opponent starts with 5 cards. Hand limit of 7.

On your turn: Either play 1 card or draw 1 card

Point cards (ace - 10; ace is 1) are creatures with power equal to their point number. Face cards (and sideways 8) are enchantments. No lands or mana costs. "Playing" a card refers to casting that card or channeling that card.

Every point card has “channel - discard this card: Choose a creature with lesser value. Destroy it.” (suit matters, spades > hearts > diamonds > clubs, e.g., 8 of hearts is greater value than 8 of diamonds or any 7 but less than 8 of spades or any 9.) Note that this doesn't target.

Most point cards can be played as sorceries for an alternate effect:

Ace: wrath of God

2: disenchant OR muddle the mixture (this is the only instant and does not count toward your 1 card per turn limit. Everything else is sorcery speed)

3: regrowth

4: mind rot

5: divination

6: tranquility / back to nature

7: mind’s desire

8: sideways as enchantment - glasses of Urza

9: aura extraction*

10: none

Face cards are exclusively enchantments:

Jack: control magic**

Queen: Privileged position***

King: reduce your opponent’s life total based on the number of kings you control for as long as they remain on the battlefield: 0: 21; 1: 14; 2: 10; 3: 7; 4: 5.

Notes: The card types are pretty explicit - muddle the mixture can only counter sorceries or instants, not creatures, enchantments, or channeling. Wrath of god only kills creatures, tranquility only kills enchantments.

Rules can differ, depending on the source:

* sometimes as "reflector mage for enchantments", sometimes as "unsummon for enchantments". **sometimes as "exchange control of target creature". ***sometimes as "all permanents you control have hexproof", I.e., including itself.

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7thaccount · 6 days ago
*I recently stumbled upon this, but haven't had the time to play yet. It seems like it would be fun.

I've recently started learning card games that use a standard deck of playing cards and have been pleased with many of them. The advantage over trading card games is that it is MUCH cheaper and takes up a lot less space and it doesn't feel like I'm chasing an impossible goal.

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pessimizer · 6 days ago
Just a note for people who are fascinated by the idea of sometimes skipping proprietary games that require specialized, expensive, and often irreplaceable equipment: Other than pagat, and David Parlett's page (https://www.parlettgames.uk/), we can observe that the master has already given us two gifts.

New Tactical Games with Dice and Cards and Dice Games Properly Explained by Reiner Knizia

Two of the books I'd take to prison.