Thanks for posting this! I'll be digging into it. It seems like a good basis for learning how the tech works.
For those interested in more on continuous LOD, here's a SIGGRAPH talk where they go into some of the why and how of Unreal's Nanite (similar continuous LOD system) here: https://youtu.be/eviSykqSUUw
Anyone else remember the game Messiah? I'm probably wrong, but it still feels to me like that was a much earlier version of "nanite"/dynamic LOD building. No pre-built LODs, but automatically changed the number of polygons on anything based. Didn't work very well, everything in game looked kinda "blobby". But if we're gonna call Nvidia's library an alternative Nanite, I wanna call Nanite a Messiah alternative.
Maciek416 ·12 days ago
Nanite is Unreal’s implementation of a similar thing. The README even links to Unreal’s implementation in the references section.
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Gollapalli ·12 days ago
For those interested in more on continuous LOD, here's a SIGGRAPH talk where they go into some of the why and how of Unreal's Nanite (similar continuous LOD system) here: https://youtu.be/eviSykqSUUw
darkteflon ·12 days ago
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creativeembassy ·12 days ago
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awestroke ·12 days ago
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